Land value is an important factor in SimCity 2000, and can be raised or lowered by the presence or absence of water features, trees, and pollution. These zones are not as affected by land value as RCI zones but they will drastically affect their surrounding areas negatively. Players can also zone landfills, air and seaports, and military bases. Zones are the main type development in any city in the SimCity franchise, and what grows in those zones are determined by the amounts of utilities and services that plot can receive, and the land value of the area. Instead, the player "zones" certain plots of land for specific development. They are not built by the player directly. There are 3 main types of buildings in SimCity 2000: Residential, Commercial, and Industrial (RCI). If they run below a certain budget deficit, they will be kicked out of the mayor's office, losing the game. They also need to balance their budget, their income coming from rent and taxes, and their expenditure from building and maintaining the city. The player then builds a city, providing it with necessary utilities and civic structures. In SimCity 2000, the player starts off with a randomly generated piece of land, which could be terraformed to their liking. Playing within (and sometimes outside) the limits of the rules and seeing what works is part of the game. Players will find that to function, cities need utilities, civic services, transport infrastructure, and a fragile balance between homes and jobs. Given enough money, the player can use the tools in any way they want, but if their cities are not generating income, the money will soon run dry. With no real goal, the game instead directs players by consequence, being given a set of tools and set loose on a dynamic play area.
With new tools in transportation, zoning, and infrastructure, as well as a isometric view and a smoother UI, SimCity 2000 gives players more freedom than the original SimCity to create cities. SimCity 2000 adds many features that were missing from the original. SimCity 2000 was also ported to many consoles, ranging from the SNES to the GBA, and is also available on PSN.
SIMCITY 2000 ARCOLOGY LAUNCH WINDOWS
A Windows playable version, SimCity 2000 Special Edition, was released in 1995.
SIMCITY 2000 ARCOLOGY LAUNCH FOR MAC
SimCity 2000™ Special Edition © 1995 Electronic Arts Inc.SimCity 2000 is the second game in the SimCity franchise, first released in 1993 for Mac and DOS. Use the Urban Renewal Kit tools to design your own buildings.Wrestle with various disaster scenarios, ranging from a UFO invasion in Atlanta to a nuclear meltdown in midtown Manhattan.
Customize the terrain any way you want, from flat prairie land to mountain vistas.Choose from hundreds of buildings from the 1900's to the space age and beyond.If this game were any more realistic, it'd be illegal to turn it off! This is the ultimate classic Maxis city-building and management simulation. Customize different buildings or design your own graphics sets from scratch. Explore the underground layer and build subways and utilities without compromising your aesthetics. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Now you can design any city you can imagine and SimCity 2000 will bring it, and its resident Sims, to life.